"Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers.
Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster.
On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
Liberty City. Vice City. Now San Andreas, a new chapter in the legendary series. Grand Theft Auto returns to the PlayStation®2 this October."
Minimal System
* 1GHz Intel Pentium III or AMD Athlon Processor
* 256MB of RAM
* 8x DVD-ROM Drive
* 3.6 GB of free space for a minimal install
* 64MB Video Card with DirectX 9 compatible drivers
* DirectX 9 compatible Stereo Sound Card
* Keyboard & Mouse
Recommended System
* Intel Pentium 4 or AMD Athlon XP processor
* 384MB(+) of RAM
* 16x DVD-ROM drive
* 4.7 GB of free space for a full install
* 128MB Video Card with DirectX 9 compatible drivers
* DirectX 9 compatible Surround Sound Card
* Game pad with twin axis analog controls (USB or Joystick Port)
* Keyboard & Mouse
PC Specific Features:
* Save your player stats to a HTML file, which can be put on the internet and shared with others.
* Photos taken with the in-game camera can be exported as .JPG screenshot files.
* Rockstar have claimed the "modding community will be supported." Specifically in what ways is yet to be seen.
A great part of the PC version of Grand Theft Auto: San Andreas is the possiblity to modify it: Rockstar claims to have left important game data files unlocked and in text files as opposed to hard-coding them in the game. Although Rockstar lists "player modifications support" as a feature, it's safe to assume that Rockstar will not be providing any game editors with the game, and we can expect to be able to import additional player skins, probably in the form of clothes. Player models are at the moment split into around 10 different pieces, with two of each for different fitness levels. As such, player skins as seen in GTA Vice City are unlikely, unless we are provided with a custom slot with a single static mesh skin. Bear in mind that this is simply speculation at this point, as nothing solid has been confirmed yet.